MatrixFootball Manager

Market and contracts

Auctions, sales, renewals, contract auctions and trades.

Auctions

Free agents and players put up for sale by clubs go to auction. An auction lasts 72 hours, with no extensions: you set your maximum bid and the system raises for you up to that amount. Whoever leads when it closes gets the player.

You can open the auction for a free agent yourself: it starts from his value. The capital of the auctions you are leading stays committed, and if your squad is full you choose who to release if you win.

Wages and contracts

The wage is what the player asks for: 10% of his market value per season, a bit more for a short contract and a bit less for a long one (from 1 season to 3). Since value follows real life, players who play well ask for more.

Wages are paid every week, only for the days the player is yours.

Renewals and contract auctions

You can renew a contract once per season. If you offer what he asks, he always accepts; below 85% of his request he refuses; in between it depends. After a refusal you can try again the next day, but he asks for a bit more.

In the last year of his contract other clubs can open an auction on his wage (72 hours). If someone wins it, you have 24 hours to match the offer and keep him; otherwise he joins that club at the end of the season, and you get nothing.

Sales and releases

To sell a player you put him up for auction with the starting price you choose, not below 50% of his value; at most 3 sales at once. The final price is all yours; with no bids the player stays in the squad.

Releasing a player frees the place at once but costs his wages until the end of the contract. A player who has dropped off the radar can be let go for free; one who moves abroad can be sold for his value.

Your squad must stay between 16 and 25 players, with a minimum per role: if someone is missing at the end of the season, low-value free agents arrive.

Trades

Trades happen only between managers, with extra capital on one side if you like. The value of what you give and what you receive cannot differ by more than 30%. Once the trade is accepted, the players move 24 hours later.